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The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance.

, , , , , , , and . HCIS, volume 332 of IFIP Advances in Information and Communication Technology, page 293-296. Springer, (2010)

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Visual motion in a railed shooter game: A designer study., , , and . FDG, page 102-108. Society for the Advancement of the Science of Digital Games, (2013)Evolutionary Design of a Fuzzy Rule Base for Solving the Goal-Shooting Problem in the RoboCup 3D Soccer Simulation League., , , , and . RoboCup, volume 5001 of Lecture Notes in Computer Science, page 320-328. Springer, (2007)Understanding and evaluating cooperative games., , , , , , and . CHI, page 253-262. ACM, (2010)Similarity in Visual Designs: Effects on Workload and Performance in a Railed-Shooter Game., , , , and . ICEC, volume 7522 of Lecture Notes in Computer Science, page 284-291. Springer, (2012)Game Analytics for Game User Research, Part 1: A Workshop Review and Case Study., , , and . IEEE Computer Graphics and Applications, 33 (2): 6-11 (2013)User studies: a strategy towards a successful industry-academic relationship., , , , , and . Future Play, page 134-142. ACM, (2010)Visual Analytics Tools - A Lens into Player's Temporal Progression and Behavior., , , and . Game Analytics, Maximizing the Value of Player Data, Springer, (2013)Assistive design and production in computer games: Parametric systems, data mining, visual analytics., , , and . IGIC, page 1-4. IEEE, (2012)Body Buddies: Social Signaling through Puppeteering., , , , , , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 279-288. Springer, (2011)