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Modeling hypermedia documents for adaptative presentation.

, , and . IHM, volume 51 of ACM International Conference Proceeding Series, page 112-117. ACM, (2003)

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Evaluation and Comparison of a Multimodal Combination of BCI Paradigms and Eye Tracking With Affordable Consumer-Grade Hardware in a Gaming Context., and . IEEE Trans. Comput. Intell. AI Games, 5 (2): 150-154 (2013)Evaluating Learning Games during their Conception., , and . CoRR, (2014)CUMAPH: Cognitive User Modeling for Adaptive Presentation of Hyper-documents. An Experimental Study.., and . AH, volume 3137 of Lecture Notes in Computer Science, page 136-145. Springer, (2004)AMF: A New Design Pattern for Complex Interactive Software?, and . HCI (2), page 351-354. Elsevier, (1997)0-444-82183-X.EMG feature evaluation for improving myoelectric pattern recognition robustness, , , , , and . Expert Systems with Applications, (2013)Towards Brain Computer Interfaces for Recreational Activities: Piloting a Drone., , and . INTERACT (1), volume 9296 of Lecture Notes in Computer Science, page 506-522. Springer, (2015)Interaction homme-Machine adaptative. (Adaptive Human-Computer Interaction).. (2006)THERADIA: Digital Therapies Augmented by Artificial Intelligence., , , , , , , , , and 14 other author(s). AHFE (1), volume 259 of Lecture Notes in Networks and Systems, page 478-485. Springer, (2021)Frameworks and Patterns for Synchronous Groupware: AMf-C Approach., , and . EHCI, volume 150 of IFIP Conference Proceedings, page 225-241. Kluwer, (1998)Towards Industrialized Conception and Production of Serious Games, , , , and . CoRR, (2009)