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Éléments pour la conception de Jeux Éducatifs sur Mobile., , and . CoRR, (2018)An Approach to Automatic Analysis of Learners' Social Behavior During Computer-Mediated Synchronous Conversations., and . Intelligent Tutoring Systems, volume 2363 of Lecture Notes in Computer Science, page 630-640. Springer, (2002)Interactions et communications contextuelles dans les environnements informatiques pour l'apprentissage humain. (Contextual Interactions and Communications in Computer-Based Learning Environments).. (2010)A Model and Tool to Support Pedagogical Scenario Building for Connectivist MOOC., , , and . Technol. Knowl. Learn., 25 (4): 899-927 (2020)DDART: An awareness system to favor reflection during project-based learning., , , and . ARTEL@EC-TEL, volume 1238 of CEUR Workshop Proceedings, page 81-83. CEUR-WS.org, (2014)A Conceptual Framework for Creating Mobile Collaboration Tools., , and . EC-TEL, volume 13450 of Lecture Notes in Computer Science, page 601-607. Springer, (2022)Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 410-415. Springer, (2016)Toward a Play Management System for Play-Based Learning., , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)Towards an Authoring Tool to Help Teachers Create Mobile Collaborative Learning Games for Field Trips., , , , , , , and . EC-TEL, volume 13450 of Lecture Notes in Computer Science, page 550-557. Springer, (2022)Evaluating Learning Games during their Conception., , and . CoRR, (2014)