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An Author-Centric Approach to Procedural Content Generation.

, , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 14-28. Springer, (2013)

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Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study., and . ACE, page 21:1-21:10. ACM, (2016)Designing a Creature Believability Scale for Videogames., , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 257-269. Springer, (2017)Looking for the heart of interactive media: reflections on video games' emotional expression., and . Fun and Games, page 8-17. ACM, (2010)An Author-Centric Approach to Procedural Content Generation., , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 14-28. Springer, (2013)Impact of Game Elements in Players Artistic Experience., and . CHI Extended Abstracts, ACM, (2019)The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation., , , , , , and . Audio Mostly Conference, page 9:1-9:7. ACM, (2013)Towards a Taxonomy for the Clarification of PCG Actors' Roles., , and . CHI PLAY, page 244-253. ACM, (2016)A Canvas for Participation-Centered Game Design., , and . CHI PLAY, page 521-532. ACM, (2019)Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design., and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 383-390. Springer, (2015)Validating the Creature Believability Scale for Videogames., , and . ICEC, volume 11112 of Lecture Notes in Computer Science, page 198-204. Springer, (2018)