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An Author-Centric Approach to Procedural Content Generation.

, , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 14-28. Springer, (2013)

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Feasibility Analysis of an Assessment Model of Knowledge Acquisition in Virtual Environments: A Case Study using a Three-dimensional Atlas of Anatomy., , and . AMCIS, Association for Information Systems, (2013)A Preliminary Study of Proof of Concept Practices and their Connection with Information Systems and Information Science., , and . TEEM, page 270-275. ACM, (2018)Prototyping sonic interaction for walking., , and . MobileHCI, page 98:1-98:8. ACM, (2017)GangKlang: facilitating a movement-oriented walking experience through sonic interaction., , , and . Audio Mostly Conference, page 202-208. ACM, (2016)Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game., , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 125-139. Springer, (2017)Incorporation of Emotions in the Orphibs' Agent Architecture., , , and . ECAL, page 311. MIT Press, (2015)An Illustrative Design Case of Systemic Sonification., , , and . Audio Mostly Conference, page 171-178. ACM, (2022)Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design., and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 383-390. Springer, (2015)A Canvas for Participation-Centered Game Design., , and . CHI PLAY, page 521-532. ACM, (2019)How to Design an Interactive System for Data Science: Learning from a Literature Review., , and . ISD (Selected Papers), 34, page 133-150. Springer, (2018)