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Designing Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology.

, , , , , , , , and . AHFE (7), volume 265 of Lecture Notes in Networks and Systems, page 258-265. Springer, (2021)

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Designing Serious Games for Stimulating Cognitive Abilities Using iPlus Methodology., , , , , , , , and . AHFE (7), volume 265 of Lecture Notes in Networks and Systems, page 258-265. Springer, (2021)Assessment of Adaptive Behavior in the Design of Serious Games for People with Disabilities., , , , , , , and . AHFE (2), volume 260 of Lecture Notes in Networks and Systems, page 446-451. Springer, (2021)Designing a Serious Game for Labor Inclusion of People with Intellectual Disabilities Using iPlus Methodology., , , , , , , , , and . AHFE (17), volume 1217 of Advances in Intelligent Systems and Computing, page 603-610. Springer, (2020)Towards the Development of Serious Games Accessible for Users with Cognitive Disabilities., , , , , , , and . AHFE (7), volume 265 of Lecture Notes in Networks and Systems, page 227-233. Springer, (2021)Characterization and Socio-Cognitive Needs of People with Intellectual Disabilities., , , , , , , and . AHFE (5), volume 1205 of Advances in Intelligent Systems and Computing, page 376-381. Springer, (2020)Using Expert Evaluation to Assess the Usability of an Educational Mobile Game for Cognitive Skills Training., , , , , , , , , and . AHFE (7), volume 1207 of Advances in Intelligent Systems and Computing, page 265-271. Springer, (2020)Usability Inspection of a Serious Game to Stimulate Cognitive Skills., , , , , , , , , and . AHFE (7), volume 265 of Lecture Notes in Networks and Systems, page 250-257. Springer, (2021)