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So, I Can Feel Normal: Participatory Design for Accessible Social Media Sites for Individuals with Traumatic Brain Injury.

, , , , , , and . CoRR, (2023)

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Knowing Who Knows What: Designing Socially Assistive Robots with Transactive Memory System., , and . CoRR, (2023)Human mobility data in the COVID-19 pandemic: characteristics, applications, and challenges., , , , , , , , , and 5 other author(s). Int. J. Digit. Earth, 14 (9): 1126-1147 (2021)Exploring the Role of Social Robot Behaviors in a Creative Activity., , , and . Conference on Designing Interactive Systems, page 1380-1389. ACM, (2021)So, I Can Feel Normal: Participatory Design for Accessible Social Media Sites for Individuals with Traumatic Brain Injury., , , , , , and . CoRR, (2023)Context Residual Attention Network for Remote Sensing Scene Classification., , , , , and . IEEE Geosci. Remote. Sens. Lett., (2022)Investigating the Day-to-Day Experiences of Users with Traumatic Brain Injury with Conversational Agents., , , , , , , , and . CoRR, (2023)Absorbing Aerosol Optical Properties and Radiative Effects on Near-Surface Photochemistry in East Asia., , , , , , , , , and 3 other author(s). Remote. Sens., 15 (11): 2779 (2023)Automatic Step Recognition with Video and Kinematic Data for Intelligent Operating Room and Beyond., , , , , and . SoICT, page 599-606. ACM, (2023)Investigating Day-to-day Experiences with Conversational Agents by Users with Traumatic Brain Injury., , , , , , , , and . ASSETS, page 54:1-54:15. ACM, (2023)A Preliminary Interview: Understanding XR Developers' Needs towards Open-Source Accessibility Support., , , , and . VRW, page 493-496. IEEE, (2023)