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So, I Can Feel Normal: Participatory Design for Accessible Social Media Sites for Individuals with Traumatic Brain Injury.

, , , , , , and . CoRR, (2023)

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Designing Gaze Behavior for Humanlike Robots. Carnegie Mellon University, (2009)A storytelling robot: Modeling and evaluation of human-like gaze behavior, , and . Humanoid Robots, 2006 6th IEEE-RAS International Conference on, page 518--523. IEEE, (2006)Perceptions of ASIMO: an exploration on co-operation and competition with humans and humanoid robots, , , , and . Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction, page 351--352. ACM, (2006)The SenseChair: The lounge chair as an intelligent assistive device for elders, , , , and . Proceedings of the 2005 conference on Designing for User eXperience, page 31. AIGA: American Institute of Graphic Arts, (2005)The influence of height in robot-mediated communication, , and . 2013 8th ACM/IEEE International Conference on Human-Robot Interaction (HRI), page 1--8. IEEE, (2013)Task structure and user attributes as elements of human-robot interaction design, , , , and . ROMAN 2006-The 15th IEEE International Symposium on Robot and Human Interactive Communication, page 74--79. IEEE, (2006)An empirical framework for designing social products. Proceedings of the 6th conference on Designing Interactive systems, page 341--342. (2006)Gaze in human-robot communication, , , and . (2015)Formalizing the design space and product development cycle for socially interactive robots, , and . Workshop on Social Robots in the Wild at the 2018 ACM Conference on Human-Robot Interaction (HRI), (2018)How social distance shapes human--robot interaction, and . International Journal of Human-Computer Studies, 72 (12): 783--795 (2014)