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Tickle: a surface-independent interaction technique for grasp interfaces.

, , , and . TEI, page 185-192. ACM, (2013)

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About Two Physical Interaction Metaphors: Narrowing the Gap between the Virtual and the Real World, , , , and . International Symposium on Ubiquitous Virtual Reality, (2009)accepted.The Smart Phone: A Ubiquitous Input Device., , , and . IEEE Pervasive Computing, 5 (1): 70-77 (2006)CaMus2: collaborative music performance with mobile camera phones., and . Advances in Computer Entertainment Technology, volume 203 of ACM International Conference Proceeding Series, page 190-195. ACM, (2007)Sensing-based interaction for information navigation on handheld displays., and . Mobile HCI, volume 309 of ACM International Conference Proceeding Series, page 387-394. ACM, (2007)Which one is better?: information navigation techniques for spatially aware handheld displays., and . ICMI, page 100-107. ACM, (2006)Development of interactive applications for mobile devices., , , and . Mobile HCI, page 365-366. ACM, (2005)Special Issue on Mobile and Wearable Interaction., and . i-com, 21 (2): 217-218 (2022)Sign H3re: Symbol and X-Mark Writer Identification Using Audio and Motion Data from a Digital Pen., , and . MuC, page 209-218. ACM, (2022)HapticHead: 3D Guidance and Target Acquisition through a Vibrotactile Grid., and . CHI Extended Abstracts, page 2533-2539. ACM, (2016)3D Tactile Obstacle Awareness System for Drones using a Tactile Interface around the Head., and . iHDI@CHI, volume 2617 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)