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Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory., , , , , и . CoRR, (2021)Extending the Open Source Social Virtual Reality Ecosystem to the Browser in Ubiq., , , , , , , , , и . Web3D, стр. 5:1-5:9. ACM, (2023)Beyond blur: real-time ventral metamers for foveated rendering., , , , , , и . ACM Trans. Graph., 40 (4): 48:1-48:14 (2021)Docking Haptics: Dynamic Combinations of Grounded and Worn Devices., , , и . VR Workshops, стр. 627-628. IEEE, (2020)Immersive competence and immersive literacy: Exploring how users learn about immersive experiences., , , , , , , и . Frontiers Virtual Real., (марта 2023)Position-Based Control of Under-Constrained Haptics: A System for the Dexmo Glove., , , , и . IEEE Robotics Autom. Lett., 4 (4): 3497-3504 (2019)Metameric Varifocal Holography., , , , , , , , и . CoRR, (2021)Profiling Distributed Virtual Environments by Tracing Causality., , , , и . VR, стр. 238-245. IEEE Computer Society, (2018)Metameric Varifocal Holograms., , , , , , , , и . VR, стр. 746-755. IEEE, (2022)Ubiq-exp: A toolkit to build and run remote and distributed mixed reality experiments., , , , , , , , и . Frontiers Virtual Real., (2022)