Author of the publication

The Good and Bad of Stereotype Threats: Understanding Its Effects on Negative Thinking and Learning Performance in Gamified Tutoring.

, , , , , , , and . AIED (Posters/Late Breaking Results/...), volume 1831 of Communications in Computer and Information Science, page 328-333. Springer, (2023)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Does gamification work for boys and girls?: An exploratory study with a virtual learning environment., , , , and . SAC, page 214-219. ACM, (2015)When Is It Best to Learn with All Worked Examples?, and . AIED, volume 6738 of Lecture Notes in Computer Science, page 222-229. Springer, (2011)An Ontological Model to Blend Didactic Instruction and Collaborative Learning., , , and . CRIWG, volume 6969 of Lecture Notes in Computer Science, page 1-13. Springer, (2011)A Taxonomy of Game Elements for Gamification in Educational Contexts: Proposal and Evaluation., , , , , , , , , and . ICALT, page 84-88. IEEE, (2019)Rule-based expert systems to support step-by-step guidance in algebraic problem solving: The case of the tutor PAT2Math., , , , , , and . Expert Syst. Appl., 40 (14): 5456-5465 (2013)The effects of personalized gamification on students' flow experience, motivation, and enjoyment., , , , , , and . Smart Learn. Environ., 9 (1): 16 (2022)Toward A Unified Modeling of Learner's Growth Process and Flow Theory., , , , and . J. Educ. Technol. Soc., 19 (2): 215-227 (2016)Toward Human-AI Collaboration: A Recommender System to Support CS1 Instructors to Select Problems for Assignments and Exams., , , , , , , , , and 1 other author(s). IEEE Trans. Learn. Technol., 16 (3): 457-472 (June 2023)Guest Editorial: Special Issue on Intelligent and Innovative Support Systems for CSCL., , , , , and . IEEE Trans. Learn. Technol., 4 (1): 1-4 (2011)Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design., , , , , and . Int. J. Child Comput. Interact., (2022)