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A method to assess pervasive qualities in mobile games., , , и . Pers. Ubiquitous Comput., 22 (4): 647-670 (2018)Analyzing a Semantics-Aware Bug Seeding Tool's Efficacy: A qualitative study with the SemSeed tool., , , , , , , и . SBES, стр. 246-256. ACM, (2023)Planning and Interaction Levels for TV Storytelling., , , , , и . ICIDS, том 5334 из Lecture Notes in Computer Science, стр. 198-209. Springer, (2008)Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter., , , , и . AH, том 3137 из Lecture Notes in Computer Science, стр. 215-224. Springer, (2004)A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games., , и . SBGames, стр. 76-85. ACM, (2023)Information-Gathering Events in Story Plots., , , , , и . ICEC, том 7522 из Lecture Notes in Computer Science, стр. 30-44. Springer, (2012)Social Interaction for Interactive Storytelling., , , , , , и . ICEC, том 7522 из Lecture Notes in Computer Science, стр. 1-15. Springer, (2012)The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems., , , и . ICEC, том 9926 из Lecture Notes in Computer Science, стр. 187-198. Springer, (2016)Draw Your Own Story: Paper and Pencil Interactive Storytelling., , , , , и . ICEC, том 6972 из Lecture Notes in Computer Science, стр. 1-12. Springer, (2011)Semiotic Structuring in Movie Narrative Generation., , , и . ICEC, том 14455 из Lecture Notes in Computer Science, стр. 161-175. Springer, (2023)