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VR-Assisted vs Video-Assisted Teacher Training

, , , , , and . Proceedings of the 25th IEEE Virtual Reality (VR) conference, page 625-626. (2018)

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Visualisation methods for patient monitoring in anaesthetic procedures using augmented reality, , , and . VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Osaka, Japan, December 2021, (December 2021)Effectivity of Affine Transformation Knowledge Training Using Game Mechanics, and . Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications (VS Games 2018), page 1-8. IEEE, (September 2018)Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment, , , and . 2023 9th International Conference of the Immersive Learning Research Network (iLRN), (2023)An Approach to Investigate an Influence of Visual Angle Size on Emotional Activation During a Decision-Making Task, , , and . Virtual, Augmented and Mixed Reality (HCII 2023), page 649--664. Cham, Springer Nature Switzerland, (2023)Fly My Little Dragon: Using AR to Learn Geometry, , , , and . Proceedings of the IEEE Conference on Games (CoG '22), page 528-531. IEEE, (August 2022)Virtual reality in medical emergencies training: benefits, perceived stress, and learning success, , , , , , , and . Multimedia Systems, (2023)Classroom management competency enhancement for student teachers using a fully immersive virtual classroom, , , , , and . Computers & Education, (2022)Editorial: The light and dark sides of virtual reality., , and . Frontiers Virtual Real., (March 2023)VR-Assisted vs Video-Assisted Teacher Training, , , , , and . Proceedings of the 25th IEEE Virtual Reality conference (VR '18), page 625-626. IEEE, (2018)Develop your strengths by gaming: Towards an inventory of gamificationable skills, and . Proccedings der INFORMATIK 2013, 43. Jahrestagung der Gesellschaft für Informatik, Workshop Virtuelle Welten und Gamification, (2013)