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Towards Balancing VR Immersion and Bystander Awareness.

, , , , , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 484:1-484:22 (2021)

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Creating scalable location-based games: lessons from Geocaching., , and . Pers. Ubiquitous Comput., 17 (2): 335-349 (2013)Foreword to special section on Graphics Interface 2015., and . Comput. Graph., (2016)Exploring video streams using slit-tear visualizations., , and . AVI, page 191-198. ACM Press, (2008)C-Band: A Flexible Ring Tag System for Camera-Based User Interface., , and . HCI (14), volume 4563 of Lecture Notes in Computer Science, page 320-328. Springer, (2007)Designing an immersive and entertaining pervasive gameplay experience with spheros as game and interface elements., , , , and . CHI PLAY, page 425-426. ACM, (2014)MultiPresenter: a presentation system for (very) large display surfaces., , and . ACM Multimedia, page 519-528. ACM, (2008)Shadow reaching: a new perspective on interaction for large displays., , and . UIST, page 53-56. ACM, (2007)Press A to Jump: Design Strategies for Video Game Learnability., and . CHI, page 155:1-155:26. ACM, (2022)Perspective on and Re-orientation of Physical Proxies in Object-Focused Remote Collaboration., , , , and . CHI, page 281. ACM, (2018)WaaZam!: supporting creative play at a distance in customized video environments., , , , and . CHI, page 1197-1206. ACM, (2014)