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Towards Balancing VR Immersion and Bystander Awareness.

, , , , , and . Proc. ACM Hum. Comput. Interact., 5 (ISS): 484:1-484:22 (2021)

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Effects of avatar's blinking animation on person impressions., , , , , and . Graphics Interface, page 169-176. ACM Press, (2008)An expert system for industrial machine vision., , and . ICPR (1), page 771-774. IEEE, (1990)ActiveCube: a bi-directional user interface using cubes., , , and . KES, page 99-102. IEEE, (2000)Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map., , , , , and . Graphics Interface, page 233-240. ACM / Canadian Human-Computer Communications Society, (2010)3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays., , , and . Interact. Comput., 29 (4): 579-591 (2017)GyroWand: An Approach to IMU-Based Raycasting for Augmented Reality., , , and . IEEE Computer Graphics and Applications, 36 (2): 90-96 (2016)Replica Exchange Light Transport., , and . Comput. Graph. Forum, 28 (8): 2330-2342 (2009)Interactive Computer Animation of Hand Gestures using Status Estimation with Multiple Regression Analysis., , , and . Comput. Graph. Forum, 20 (3): 251-259 (2001)Online Neural Path Guiding with Normalized Anisotropic Spherical Gaussians., , , , and . CoRR, (2023)A parallel algorithm for octree generation from polyhedral shape representation., and . ICPR, page 303-309. IEEE Computer Society, (1996)