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Anticipatory Gaze Shifts during Navigation in a Naturalistic Virtual Environment., and . CHI PLAY, page 277-283. ACM, (2015)Evaluating perceived trust from procedurally animated gaze., , , , , and . MIG, page 141-148. ACM, (2013)Eliciting Emotions in Design of Games - a Theory Driven Approach., , , and . EMPIRE@RecSys, volume 1680 of CEUR Workshop Proceedings, page 34-42. CEUR-WS.org, (2016)Decoding of a motor command vector from distributed activity in superior colliculus., and . Biol. Cybern., 86 (3): 179-189 (2002)A bottom-up method for developing a trait-based model of player behavior., , , , , , , and . CHI PLAY, page 427-428. ACM, (2014)Estimating the Distribution of Neural Connections in the Saccadic System Using a Biologically Plausible Learning rule - Preliminary Results., , and . Evolutionary Programming, volume 1447 of Lecture Notes in Computer Science, page 503-513. Springer, (1998)Decoding of information from distributed motor maps., and . IJCNN, page 146-151. IEEE, (1999)Eyes alive., , and . ACM Trans. Graph., 21 (3): 637-644 (2002)A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception., , , , , , , and . Comput. Graph. Forum, 34 (6): 299-326 (2015)In Your Face(t) Impact of Personality and Context on Gameplay Behavior., , , , and . FDG, Society for the Advancement of the Science of Digital Games, (2015)