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Evaluating perceived trust from procedurally animated gaze., , , , , and . MIG, page 141-148. ACM, (2013)Towards a quantitative approach for comparing crowds., , and . Comput. Animat. Virtual Worlds, 23 (1): 49-57 (2012)kNarrator: A Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese., , , and . SBGames, page 126-133. IEEE Computer Society, (2017)Living the past: the use of VR to provide a historical experience., , , , and . SIGGRAPH Posters, page 91:1-91:2. ACM, (2016)LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World., , , , , , and . CoRR, (2022)An authoring tool to provide group and crowd animation using Natural Language scripts., , , , and . SBGames, page 153-161. IEEE, (2021)Simulating Crowds in Egress Scenarios, , , and . Springer, (2017)LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World., , , , , , and . ISC2, page 1-8. IEEE, (2020)Evaluating and Optimizing Evacuation Plans for Crowd Egress., , , , , , , , and . IEEE Computer Graphics and Applications, 37 (4): 60-71 (2017)From Their Environment to Their Behavior: A Procedural Approach to Model Groups of Virtual Agents., , , , , and . IVA, volume 7502 of Lecture Notes in Computer Science, page 370-376. Springer, (2012)