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The Light Orchard: an immersive display platform for collaborative tangible interaction., , , , , and . UbiComp/ISWC Adjunct, page 245-248. ACM, (2017)Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces., , and . VR Workshops, page 35-39. IEEE, (2020)FlexHaptics: A Design Method for Passive Haptic Inputs Using Planar Compliant Structures., , , , , , , and . CHI, page 169:1-169:13. ACM, (2022)ShapeBots: Shape-changing Swarm Robots., , , , , , and . UIST, page 493-505. ACM, (2019)Mechamagnets: Designing and Fabricating Haptic and Functional Physical Inputs with Embedded Magnets., , , , and . TEI, page 325-334. ACM, (2019)Combining Practices in Craft and Design., and . TEI, page 331-340. ACM, (2017)Tangible Interfaces with Printed Paper Markers., , and . Conference on Designing Interactive Systems, page 909-923. ACM, (2020)Game of Light: Modeling Diversity Through Participatory Interaction., , , , , and . CHI Extended Abstracts, page 417-420. ACM, (2017)Tribo Tribe: Triboelectric Interaction Sensing with 3D Physical Interfaces., , , and . CHI Extended Abstracts, page 272:1-272:6. ACM, (2022)Making Data Tangible: A Cross-disciplinary Design Space for Data Physicalization., , , , , and . CHI, page 81:1-81:18. ACM, (2022)