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Learner Modeling Using Educational Games: A Review of the Literature.

, , , and . Smart Learn. Environ., 2 (1): 6 (2015)

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Using Educational Games for Sign Language Learning - A SignWriting Learning Game: Case Study., , , and . J. Educ. Technol. Soc., 19 (1): 129-141 (2016)Learner Modeling Using Educational Games: A Review of the Literature., , , and . Smart Learn. Environ., 2 (1): 6 (2015)A Complete Validated Learning Analytics Framework: Designing Issues from Data Preparation Perspective., , , , and . Int. J. Inf. Commun. Technol. Educ., 14 (2): 1-16 (2018)Enhanced Federation and Reuse of E-Learning Components Using Cloud Computing., , , and . ICSLE, page 159-166. Springer, (2014)Students' learning performance in a gamified and self-determined learning environment., , , and . OCTA, page 1-5. IEEE, (2020)Educational Computer Game for learning History: Impact on learners' level of knowledge and learners' satisfaction., , , and . ICTA, page 1-6. IEEE, (2019)Graphical UML View from Extended Backus-Naur Form Grammars., and . ICALT, page 544-546. IEEE Computer Society, (2006)An Ontology Based Approach for Selection of Appropriate E-learning Personalization Strategy., , and . ICALT, page 724-725. IEEE Computer Society, (2010)A Mobile Educational Game for Teaching Computer Architecture., , and . ICALT, page 161-163. IEEE Computer Society, (2015)Role of personality in computer based learning., , , , and . Comput. Hum. Behav., (2016)