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AR Enabled IoT for a Smart and Interactive Environment: A Survey and Future Directions.

, and . Sensors, 19 (19): 4330 (2019)

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Interaction with large ubiquitous displays using camera-equipped mobile phones., , , and . Personal and Ubiquitous Computing, 14 (2): 83-94 (2010)IoT + AR: pervasive and augmented environments for "Digi-log" shopping experience., and . HCIS, (2019)Evaluation of grounded isometric interface for whole-body navigation in virtual environments., and . Comput. Animat. Virtual Worlds, 25 (5-6): 561-575 (2014)Provision and maintenance of presence and immersion in hand-held virtual reality through motion based interaction., and . Comput. Animat. Virtual Worlds, 21 (6): 547-559 (2010)Haptic Teleoperation of a Mobile Robot: A User Study., , , and . Presence Teleoperators Virtual Environ., 14 (3): 345-365 (2005)Effects of Tactile Augmentation and Self-Body Visualization on Affective Property Evaluation of Virtual Mobile Phone Designs., , , , , and . Presence Teleoperators Virtual Environ., 16 (1): 45-64 (2007)Humanoid robot vs. projector robot: exploring an indirect approach to human robot interaction., and . HRI, page 157-158. ACM, (2010)Hand-held virtual reality: a feasibility study., , and . VRST, page 356-363. ACM, (2006)Designing Interactions for Augmented Reality Based Educational Contents., , and . Edutainment, volume 3942 of Lecture Notes in Computer Science, page 1188-1197. Springer, (2006)Real-Time Tracking of Visually Attended Objects in Virtual Environments and Its Application to LOD., , and . IEEE Trans. Vis. Comput. Graph., 15 (1): 6-19 (2009)