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User Context in a Decision Support System for Stock Market., , and . HCI (4), volume 10274 of Lecture Notes in Computer Science, page 260-271. Springer, (2017)Integrating Multi-agents in a 3D Serious Game Aimed at Cognitive Stimulation., , , and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 217-226. Springer, (2011)AIDE-VR: Extending a Virtual Living Lab Framework Using Virtual Reality., , and . PAAMS (Workshops), volume 887 of Communications in Computer and Information Science, page 270-281. Springer, (2018)SMEC-3D: A Multi-agent 3D Game to Cognitive Stimulation., , , and . PAAMS (Workshops), volume 887 of Communications in Computer and Information Science, page 247-258. Springer, (2018)Machine Learning Applied to COVID-19: A Review of the Initial Pandemic Period., , , , , , , , , and 2 other author(s). Int. J. Comput. Intell. Syst., 16 (1): 73 (December 2023)Increasing Availability Control of Human Biological Samples Using a Mobile Management System., , , , and . HCI (17), volume 11582 of Lecture Notes in Computer Science, page 63-74. Springer, (2019)Developing an Educational Medical Game Using AgilePASSI Multi-agent Methodology., , , and . CBMS, page 298-303. IEEE Computer Society, (2015)Evaluating MaSE Methodology in the Requirements Identification., , , , and . SEW, page 136-143. IEEE Computer Society, (2009)MEDEDUC: An Educational Medical Serious Game., , and . HCI (15), volume 9745 of Lecture Notes in Computer Science, page 329-337. Springer, (2016)An Initial Analysis on How Software Transparency and Trust Influence each other., and . WER, (2009)