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An evaluation study of a digital library of ideas: Workflow Model and classroom use.

, , , , , and . Int. J. Digit. Libr., 9 (1): 29-39 (2008)

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Creating an information-rich learning environment to enhance design student learning: challenges and approaches., , , , , and . Br. J. Educ. Technol., 36 (4): 629-642 (2005)Distributed team design in small- and medium-sized enterprises: How to get it right., , and . Artif. Intell. Eng. Des. Anal. Manuf., 21 (3): 203-218 (2007)Creating an information-rich learning environment to enhance design student learning: challenges and approaches., , , , , and . British Journal of Educational Technology, 36 (4): p629 - 642 (20050701)A framework for design engineering education in a global context., , , , , , and . Artif. Intell. Eng. Des. Anal. Manuf., 24 (3): 367-378 (2010)An Evaluation and Comparison of the Industrial and Educational Usage of CSCW within the Design Process., , and . WETICE, page 110-111. IEEE Computer Society, (2000)An evaluation study of a digital library of ideas: Workflow Model and classroom use., , , , , and . Int. J. Digit. Libr., 9 (1): 29-39 (2008)Predicting Product Aesthetic Quality Using Virtual Environments., , , , , , , and . J. Comput. Inf. Sci. Eng., 1 (2): 105-112 (2001)Computer Gaming Scenarios for Product Development Teams., and . Int. J. Gaming Comput. Mediat. Simulations, 2 (3): 75-92 (2010)Embedding an integrated learning environment and digital repository in design engineering education: lessons learned for sustainability., , , , , and . Br. J. Educ. Technol., 38 (5): 805-816 (2007)