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Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Tietà.

, , , and . Rendering Techniques, page 81-92. Springer, (1998)

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Fast polygonal simplification with vertex-cluster trees., and . SIGGRAPH Visual Proceedings, page 173. ACM, (1997)Scanning Michelangelos Florentine Pieta: Making the Results Usable., , , and . Eurographics (Short Presentations), Eurographics Association, (1999)Building a Digital Model of Michelangelo's Florentine Pietà, , , , and . IEEE Computer Graphics and Applications, 22 (1): 59--67 (2002)citeseer.nj.nec.com/bernardini02building.html.Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Tietà., , , and . Rendering Techniques, page 81-92. Springer, (1998)Studying sculpture with a digital model: understanding Michelangelo's Pieta' of the cathedral., , , , and . SIGGRAPH Abstracts and Applications, page 281. ACM, (1998)