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Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Tietà.

, , , and . Rendering Techniques, page 81-92. Springer, (1998)

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The Ball-Pivoting Algorithm for Surface Reconstruction., , , , and . IEEE Trans. Vis. Comput. Graph., 5 (4): 349-359 (1999)Space-Optimized Texture Maps (Guenter Enderle Best Paper Award., , and . Comput. Graph. Forum, (2002)Transfinite Interpolation of Surfaces with Integral Constraints Using a Design Language., , and . Workshop on Geometric Modeling, volume 208 of IFIP Conference Proceedings, page 21-34. Kluwer, (2000)Integration of polynomials over n-dimensional polyhedra.. Comput. Aided Des., 23 (1): 51-58 (1991)Sharp Features on Multiresolution Subdivision Surfaces., , , and . Graph. Model., 64 (2): 61-77 (2002)Detail-Preserving Variational Surface Design With Multiresolution Constraints., , and . J. Comput. Inf. Sci. Eng., 5 (2): 104-110 (2005)Strategies for Registering Range Images from Unknown Camera Positions., and . Three-Dimensional Image Capture and Applications, volume 3958 of SPIE Proceedings, page 200-206. SPIE, (2000)Sampling and reconstructing manifolds using alpha-shapes., and . CCCG, (1997)Design and Use of an In-Museum System for Artifact Capture., , , , , and . CVPR Workshops, page 8. IEEE Computer Society, (2003)A Triangulation-Based Object Reconstruction Method., , , and . SCG, page 481-484. ACM, (1997)