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Learners' Working Memory Capacity Modeling Based on Fuzzy Logic.

, , , and . ICALT, page 520-521. IEEE Computer Society, (2014)

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Learners' Working Memory Capacity Modeling Based on Fuzzy Logic., , , and . ICALT, page 520-521. IEEE Computer Society, (2014)Presentation of a Learning Game for Programming Languages Education., , and . ICALT, page 324-326. IEEE Computer Society, (2013)Designing a game generator as an educational technology for the deaf learners., , and . ICTA, page 1-6. IEEE, (2015)Review of Learner Modeling Using Educational Games., , , and . CSEDU (2), page 147-152. SciTePress, (2014)A Learning Version of Memory Match Game., , , and . ICALT, page 209-210. IEEE Computer Society, (2014)Learner Modeling Using Educational Games: A Review of the Literature., , , and . Smart Learn. Environ., 2 (1): 6 (2015)Educational Computer Game for learning History: Impact on learners' level of knowledge and learners' satisfaction., , , and . ICTA, page 1-6. IEEE, (2019)A learning version of Pacman game., , and . ICTA, page 1-3. IEEE, (2013)Automatic generation of fuzzy logic components for enhancing the mechanism of learner's modeling while using educational games., and . ICTA, page 1-6. IEEE, (2015)The divide-and-conquer paradigm as a basis of a new approach to overcome the time consuming issue of the assessment process in adaptive E-learning systems., and . ICTA, page 1-6. IEEE, (2017)