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PsychoPhysioPipeline: A Processing and Analysis Pipeline for Psychophysiological Research., , , , and . J. Open Source Softw., 1 (5): 41 (2016)Walking Phrases: Modeling the Walker's Context for Sonic Interaction Design., , and . Audio Mostly Conference, page 7:1-7:8. ACM, (2017)Casual mobile gameplay - On integrated practices of research, design and play., , , , , , and . DiGRA Conference, Digital Games Research Association, (2011)Walking phrases: modeling the walking process with respect to contextual conditions., , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2016)Why Do You Listen to This? Experiencing Black Metal., , , and . AHFE (8), volume 1208 of Advances in Intelligent Systems and Computing, page 34-40. Springer, (2020)Wegbereiter: Konzeptuelle Arbeitsinstrumente zur Unterstützung interdisziplinären Denkens in der digitalen Verwaltungspraxis., , , and . GI-Jahrestagung, volume P-337 of LNI, page 1049-1055. Gesellschaft für Informatik, Bonn, (2023)Gait Biometrics in Interaction Design: A Work in Progress Report., , and . MuC (Workshopband), page 141-146. Oldenbourg Verlag, (2012)On experience as a moment of body movement - A work in progress report., and . MuC (Workshopband), page 179-180. Logos Verlag, (2010)PsychoPhysioCollector: A Smartphone-Based Data Collection App for Psychophysiological Research., , , and . J. Open Source Softw., 1 (4): 40 (2016)GangKlang: designing walking experiences., , , and . Audio Mostly Conference, page 15:1-15:6. ACM, (2013)