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Games as Co-Creative Cooperative Systems.. AIIDE, page 285-287. AAAI Press, (2018)The AI Settlement Generation Challenge in Minecraft., , , , , , , , and . Künstliche Intell., 34 (1): 19-31 (2020)Generative Design in Minecraft: Chronicle Challenge., , , , and . ICCC, page 311-315. Association for Computational Creativity (ACC), (2019)Game Mechanic Alignment Theory., , , , and . FDG, page 29:1-29:11. ACM, (2021)Evolving Agents for the Hanabi 2018 CIG Competition., , , , , and . CIG, page 1-8. IEEE, (2018)The AI Settlement Generation Challenge in Minecraft: First Year Report., , , , , , , , and . CoRR, (2021)Generating and Adapting to Diverse Ad Hoc Partners in Hanabi., , , , and . IEEE Trans. Games, 15 (2): 228-241 (June 2023)Energy footprint framework: A pathway toward smart grid sustainability., , , , , , , and . IEEE Commun. Mag., 51 (1): 50-56 (2013)Word Autobots: Using Transformers for Word Association in the Game Codenames., , , and . AIIDE, page 231-237. AAAI Press, (2020)Impressions of the GDMC AI Settlement Generation Challenge in Minecraft., , , , , , , , , and 8 other author(s). CoRR, (2021)