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Exploring gesture-based interaction techniques in multi-display environments with mobile phones and a multi-touch table.

, , and . AVI, (2010)

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A materials perspective on human-computer interaction: case studies on tangible, gestural, and ephemeral user interfaces.. University of Bremen, Germany, (2016)Die Mensch-Maschine-Schnittstelle in der Fabrikhalle 2030., , , , , , and . MuC (Workshopband), Gesellschaft für Informatik e.V., (2019)Assessing the Emotional Experience of Soap Bubbles as Input Material for Interactive Games., , and . MuC (Workshopband), page 559-566. De Gruyter Oldenbourg, (2015)SoundVision - Ton zu Bild und Bild zu Ton, eine vernetzte Konversation., , , and . MuC (Workshopband), page 120-123. Logos Verlag, (2008)Versatile Immersive Virtual and Augmented Tangible OR - Using VR, AR and Tangibles to Support Surgical Practice., , , , , , , , , and . CHI Extended Abstracts, page 477:1-477:5. ACM, (2023)Liquids, smoke, and soap bubbles: reflections on materials for ephemeral user interfaces., , and . TEI, page 269-270. ACM, (2010)Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality., , , , , and . CHI, page 673. ACM, (2019)Be-greifen "Beyond the Surface"., , and . Be-greifbare Interaktionen - der allgegenwärtige Computer, Transcript, (2012)Material meets the city: a materials experience perspective on urban interaction design., , , and . Interactions, 29 (1): 58-63 (2022)Improving User Interfaces for Physicians through New Materials, Tangible Interaction, and Tactile Feedback., , and . ETIS, volume 2801 of CEUR Workshop Proceedings, CEUR-WS.org, (2020)