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Challenges for XR in Games.

, , , , , , , , and . GranDGamesBR, volume 1702 of Communications in Computer and Information Science, page 159-186. Springer, (2021)

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Generating Procedural Dungeons Using Machine Learning Methods., and . SBGames, page 90-96. IEEE, (2020)Provchastic: Understanding and Predicting Game Events Using Provenance., , and . ICEC, volume 12523 of Lecture Notes in Computer Science, page 90-103. Springer, (2020)On the Use of Autonomous Sailboats as Learning Tools in Computer Science and Engineering Undergraduate Courses., , , , , , and . LARS/SBR/WRE, page 609-614. IEEE, (2023)Towards practical implementations of person re-identification from full video frames., , , , and . Pattern Recognit. Lett., (2020)GPU-Based Criticality Analysis Applied to Power System State Estimation., , , and . ICCSA (3), volume 12251 of Lecture Notes in Computer Science, page 121-133. Springer, (2020)Focus section on: Educational Location-based Applications., , , and . IxD&A, (Spring 2022)Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality., , , and . SeGAH, page 1-8. IEEE, (2023)Challenges for XR in Games., , , , , , , , and . GranDGamesBR, volume 1702 of Communications in Computer and Information Science, page 159-186. Springer, (2021)Sustainable Solutions for Sea Monitoring With Robotic Sailboats: N-Boat and F-Boat Twins., , , , , , , and . Frontiers Robotics AI, (2022)Autonomous Sailing Behavioral Learning high level Control Architecture., , , , and . LARS/SBR/WRE, page 147-152. IEEE, (2023)