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Другие публикации лиц с тем же именем

Generating Procedural Dungeons Using Machine Learning Methods., и . SBGames, стр. 90-96. IEEE, (2020)Provchastic: Understanding and Predicting Game Events Using Provenance., , и . ICEC, том 12523 из Lecture Notes in Computer Science, стр. 90-103. Springer, (2020)On the Use of Autonomous Sailboats as Learning Tools in Computer Science and Engineering Undergraduate Courses., , , , , , и . LARS/SBR/WRE, стр. 609-614. IEEE, (2023)GPU-Based Criticality Analysis Applied to Power System State Estimation., , , и . ICCSA (3), том 12251 из Lecture Notes in Computer Science, стр. 121-133. Springer, (2020)Towards practical implementations of person re-identification from full video frames., , , , и . Pattern Recognit. Lett., (2020)Focus section on: Educational Location-based Applications., , , и . IxD&A, (Spring 2022)Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality., , , и . SeGAH, стр. 1-8. IEEE, (2023)Challenges for XR in Games., , , , , , , , и . GranDGamesBR, том 1702 из Communications in Computer and Information Science, стр. 159-186. Springer, (2021)Applying Hidden Markov Model for Dynamic Game Balancing., , , и . SBGames, стр. 38-46. IEEE, (2020)Autonomous Sailing Behavioral Learning high level Control Architecture., , , , и . LARS/SBR/WRE, стр. 147-152. IEEE, (2023)