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Fault tolerant adaptive parallel and distributed simulation through functional replication.

, , and . Simul. Model. Pract. Theory, (2019)

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Online Gaming., , and . Encyclopedia of Multimedia, Springer, (2008)Dynamic resource provisioning for cloud-based gaming infrastructures., , and . Computers in Entertainment, 10 (1): 4:1-4:20 (2012)On the complex network structure of musical pieces: analysis of some use cases from different music genres.. Multimedia Tools Appl., 77 (13): 16003-16029 (2018)MoKa: A Wireless Internet Application for Delivering Mobile Karaoke on UMTS Devices., , , , , and . Communications, Internet, and Information Technology, page 346-351. IASTED/ACTA Press, (2002)Auction-Based Resource Allocation in Digital Ecosystems, , and . CoRR, (2011)LUNES: Agent-based Simulation of P2P Systems (Extended Version), and . CoRR, (2011)LUNES: Agent-based simulation of P2P systems., and . HPCS, page 593-599. IEEE, (2011)An Intervehicular Communication Architecture for Safety and Entertainment., , and . IEEE Trans. Intell. Transp. Syst., 11 (1): 90-99 (2010)Wireless home entertainment center: reducing last hop delays for real-time applications., , , , and . Advances in Computer Entertainment Technology, page 67. ACM, (2006)Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures., , , and . IEEE Trans. Multim., 8 (4): 874-879 (2006)