Author of the publication

A New 3D Interaction Technique Accessible to the Visually Impaired.

, and . SVR, page 208-211. IEEE Computer Society, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

A multi-objective evolutionary approach for the nonlinear scale-free level problem., , and . Appl. Intell., 50 (12): 4223-4240 (2020)Skin Color Segmentation and Levenshtein Distance Recognition of BSL Signs in Video., , and . SIBGRAPI, page 95-102. IEEE Computer Society, (2017)Analysis of Choreographed Human Movements Using Depth Cameras: A Systematic Review., , , , , , , , , and . HCI (2), volume 9732 of Lecture Notes in Computer Science, page 82-92. Springer, (2016)A New 3D Interaction Technique Accessible to the Visually Impaired., and . SVR, page 208-211. IEEE Computer Society, (2015)Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience., , and . SIGGRAPH Educators Program, page 12. ACM, (2006)The Influences of Culture on User Experience., and . HCI (11), volume 9741 of Lecture Notes in Computer Science, page 43-52. Springer, (2016)Facial Emotion Recognition in UX Evaluation: A Systematic Review., , and . HCI (1), volume 12762 of Lecture Notes in Computer Science, page 521-534. Springer, (2021)Fusion4D: 4D Unencumbered Direct Manipulation and Visualization., , , , and . SVR, page 134-141. IEEE Computer Society, (2013)3PI experiment: immersion in third-person view., , , , , , and . Sandbox@SIGGRAPH, page 43-48. ACM, (2010)Proprioception and audio feedback as a means of accessible 3D interaction for the visually impaired., and . IHC, page 40:1-40:10. ACM, (2019)