Author of the publication

Choosing your Moment: Interruptions in Multimedia Annotation.

, , , , , and . INTERACT (2), volume 6947 of Lecture Notes in Computer Science, page 438-453. Springer, (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Case study: Narcissus: visualising information., , , and . INFOVIS, page 90-96. IEEE Computer Society, (1995)Exploitation in Affect Detection in Open-Ended Improvisational Text, , , and . Proceedings of the Workshop on Sentiment and Subjectivity in Text, page 47--54. Sydney, Australia, Association for Computational Linguistics, (July 2006)Accept the Banana: Exploring Incidental Cognitive Bias Modification Techniques on Smartphones., , , , and . CHI Extended Abstracts, page 2923-2931. ACM, (2016)Arabic Emoji Sentiment Lexicon (Arab-ESL): A Comparison between Arabic and European Emoji Sentiment Lexicons., , and . WANLP, page 60-71. Association for Computational Linguistics, (2021)Perceived Level of Usability as an Evaluation Metric in Adaptive E-learning., and . SN Comput. Sci., 3 (3): 238 (2022)Understanding the Effect of Gamification on Learners with Different Personalities., and . CSEDU (2), page 392-400. SciTePress, (2019)Visualising complex interacting systems., and . CHI 95 Conference Companion, page 204-205. ACM, (1995)Investigating the Impact of Adding Plan Reminders on Implementation Intentions to Support Behaviour Change., , and . Interact. Comput., 31 (2): 177-191 (2019)Choosing your Moment: Interruptions in Multimedia Annotation., , , , , and . INTERACT (2), volume 6947 of Lecture Notes in Computer Science, page 438-453. Springer, (2011)How Different Personalities Benefit From Gamification., and . Interact. Comput., 31 (2): 138-153 (2019)