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Accept the Banana: Exploring Incidental Cognitive Bias Modification Techniques on Smartphones.

, , , , and . CHI Extended Abstracts, page 2923-2931. ACM, (2016)

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Teachers' and tutors' social reflection around SenseCam images., and . Int. J. Hum. Comput. Stud., 67 (12): 1024-1036 (2009)Lo-fi prototyping to design interactive-tabletop applications for children., , , , , and . IDC, page 138-146. ACM, (2010)Around the table: are multiple-touch surfaces better than single-touch for children's collaborative interactions?, , , , , , and . CSCL (1), page 335-344. International Society of the Learning Sciences, (2009)I saw this and thought of you: some social uses of camera phones., , , and . CHI Extended Abstracts, page 1545-1548. ACM, (2005)How and Why People Use Camera Phones, , , and . Consumer Applications and Systems Laboratory HP Laboratories Bristol, (November 2004)Actions speak loudly with words: unpacking collaboration around the table., , , , , , and . ITS, page 189-196. ACM, (2009)Reflecting on reflection: framing a design landscape., and . OZCHI, page 216-223. ACM, (2010)"People don't bump": sharing around mobile phones in close proximity., and . Mobile HCI, page 549-554. ACM, (2014)Rating reflection on experience: A case study of teachers' and tutors' reflection around images.. Interact. Comput., 24 (6): 439-449 (2012)Investigating How Social Elements Affect Learners with Different Personalities., , and . CSEDU (2), page 416-423. SciTePress, (2019)