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Narrative Balance Management in an Intelligent Biosafety Training Application for Improving User Performance., , , , and . Int. J. Artif. Intell. Educ., 25 (1): 35-59 (2015)Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality., , , and . Entertain. Comput., (2021)A study on an efficient spatialisation technique for near-field sound in video games., , and . CoSECivi, volume 1957 of CEUR Workshop Proceedings, page 56-68. CEUR-WS.org, (2017)An authoring tool for modeling the narrative flow in a virtual training application., and . CoSECivi, volume 1196 of CEUR Workshop Proceedings, page 40-51. CEUR-WS.org, (2014)Intelligent Biohazard Training Based on Real-Time Task Recognition., , , , , , , , and . ACM Trans. Interact. Intell. Syst., 6 (3): 21:1-21:32 (2016)CAMP-IRL Agents: Extracting Multiple Behavior Profiles for Pedestrian Simulation., and . ICAART (1), page 216-223. SCITEPRESS, (2021)An interactive simulator for deformable linear objects manipulation planning., and . SIMPAR, page 259-267. IEEE, (2016)Towards an Emotion-Driven Adaptive System for Video Game Music., , and . ACE, volume 10714 of Lecture Notes in Computer Science, page 360-367. Springer, (2017)Inverse Reinforcement Learning for Agents Behavior in a Crowd Simulator., and . MMAS, volume 11422 of Lecture Notes in Computer Science, page 81-95. Springer, (2018)An approach to realistic physical simulation of digitally captured deformable linear objects., , and . SIMPAR, page 135-140. IEEE, (2016)