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Narrative Balance Management in an Intelligent Biosafety Training Application for Improving User Performance., , , , и . Int. J. Artif. Intell. Educ., 25 (1): 35-59 (2015)Multi-modal Virtual Scenario Enhances Neurofeedback Learning., , , , , , , , , и . Front. Robotics and AI, (2016)A Real-Time Blackboard System for Interpreting Agent Messages., , , и . GAME-ON, стр. 49-. ?, (2000)Using Games Engines to implement Intelligent Virtual Environments., и . GAME-ON, стр. 71-. ?, (2001)Editorial message: special track on virtual reality, digital media, and computer games., , и . SAC, стр. 1058-1059. ACM, (2002)Generating context-sensitive ECA responses to user barge-in interruptions., , , , , , , , и . J. Multimodal User Interfaces, 6 (1-2): 13-25 (2012)Virtual Agents in Brain-Computer Interfaces., , , , , , , , , и 4 other автор(ы). Int. J. Virtual Real., 15 (1): 48-60 (2015)Causal Perception in Virtual Reality and its Implications for Presence Factors., , и . Presence Teleoperators Virtual Environ., 16 (6): 623-642 (2007)Dialogue Generation in Character-based Interactive Storytelling., и . AIIDE, стр. 21-26. (2005)Narratology for Interactive Storytelling: A Critical Introduction., и . TIDSE, том 4326 из Lecture Notes in Computer Science, стр. 72-83. Springer, (2006)