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Textile-based AAC (TAAC) for Persons with Intellectual Disability: User Scenarios for Touch-based Activation., , , , and . SeGAH, page 1-5. IEEE, (2023)Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical Scenarios., , , , , , , , , and 1 other author(s). SEGAH, page 1-6. IEEE, (2021)User Experiences of Mobile Controlled Games for Activation, Rehabilitation and Recreation of Elderly and Physically Impaired., , , , and . pHealth, volume 177 of Studies in Health Technology and Informatics, page 289-295. IOS Press, (2012)JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People., , , , , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 150-159. Springer, (2023)Validation of a Mobile Robot-Integrated RFID and Machine Vision System for Elderly Care Environments., , , , , and . RFID-TA, page 180-183. IEEE, (2022)Implementing Mobile Games into Care Services - Service Models for Finnish and Chinese Elderly Care., , , , , , , and . Inf., 10 (2): 55 (2019)Game-Based Teaching Scenarios in Upper Secondary Mathematics Teaching - European User Experiences., , , , and . GALA, volume 14475 of Lecture Notes in Computer Science, page 414-419. Springer, (2023)