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Constructing Seamless Learning Through Game-Based Learning Experiences.

, , , , , and . Int. J. Mob. Blended Learn., 14 (4): 1-12 (2022)

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Free Guy or Bad Guy: Safety, Privacy, and Security Risks for Minors in the Metaverse and Prominent Educational Considerations., , , and . HCI (53), volume 14059 of Lecture Notes in Computer Science, page 445-460. Springer, (2023)Re-imagining the Distributed Nature of Learner Engagement in Computer-Supported Collaborative Learning Contexts in the Post-pandemic Era.. HCI (15), volume 13316 of Lecture Notes in Computer Science, page 161-179. Springer, (2022)Learner Engagement in Computer-Supported Collaborative Learning Activities: Natural or Nurtured?. HCI (14), volume 8523 of Lecture Notes in Computer Science, page 107-118. Springer, (2014)Merging Policy and Practice: Crafting Effective Social Engineering Awareness-Raising Policies., , and . ICISSP, page 179-186. SCITEPRESS, (2024)Constructing Seamless Learning Through Game-Based Learning Experiences., , , , , and . Int. J. Mob. Blended Learn., 14 (4): 1-12 (2022)A Software Architecture for Developing Distributed Games that Teach Coding and Algorithmic Thinking., , and . COMPSAC, page 101-110. IEEE, (2022)The 12th Player: Explainable Artificial Intelligence (XAI) in Football: Conceptualisation, Applications, Challenges and Future Directions., and . icSPORTS, page 213-220. SCITEPRESS, (2023)Exploring the User Experience and Effectiveness of Mobile Game-Based Learning in Higher Education., , and . HCI (16), volume 14026 of Lecture Notes in Computer Science, page 72-91. Springer, (2023)Teaching and Learning in the New Normal: Responding to Students' and Academics' Multifaceted Needs., and . HCI (16), volume 14026 of Lecture Notes in Computer Science, page 116-136. Springer, (2023)Learner engagement in mobile computer-supported collaborative learning contexts: An integrative framework.. mLearn, page 24:1-24:7. ACM, (2017)