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Re-imagining the Distributed Nature of Learner Engagement in Computer-Supported Collaborative Learning Contexts in the Post-pandemic Era.. HCI (15), том 13316 из Lecture Notes in Computer Science, стр. 161-179. Springer, (2022)Free Guy or Bad Guy: Safety, Privacy, and Security Risks for Minors in the Metaverse and Prominent Educational Considerations., , , и . HCI (53), том 14059 из Lecture Notes in Computer Science, стр. 445-460. Springer, (2023)Constructing Seamless Learning Through Game-Based Learning Experiences., , , , , и . Int. J. Mob. Blended Learn., 14 (4): 1-12 (2022)Learner Engagement in Computer-Supported Collaborative Learning Activities: Natural or Nurtured?. HCI (14), том 8523 из Lecture Notes in Computer Science, стр. 107-118. Springer, (2014)The 12th Player: Explainable Artificial Intelligence (XAI) in Football: Conceptualisation, Applications, Challenges and Future Directions., и . icSPORTS, стр. 213-220. SCITEPRESS, (2023)Merging Policy and Practice: Crafting Effective Social Engineering Awareness-Raising Policies., , и . ICISSP, стр. 179-186. SCITEPRESS, (2024)A Software Architecture for Developing Distributed Games that Teach Coding and Algorithmic Thinking., , и . COMPSAC, стр. 101-110. IEEE, (2022)Exploring the User Experience and Effectiveness of Mobile Game-Based Learning in Higher Education., , и . HCI (16), том 14026 из Lecture Notes in Computer Science, стр. 72-91. Springer, (2023)Teaching and Learning in the New Normal: Responding to Students' and Academics' Multifaceted Needs., и . HCI (16), том 14026 из Lecture Notes in Computer Science, стр. 116-136. Springer, (2023)Learner engagement in mobile computer-supported collaborative learning contexts: An integrative framework.. mLearn, стр. 24:1-24:7. ACM, (2017)