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Cultural Heritage Digitalization in BiH: State-of-the-Art Review and Future Trends.

, , and . VIPERC@IRCDL, volume 2320 of CEUR Workshop Proceedings, page 39-49. CEUR-WS.org, (2019)

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Phoneme reduction in automated speech for computer animation., and . SCCG, page 89-96. ACM, (2004)Interaction with virtual objects in a natural way., , , , and . MIPRO, page 358-361. IEEE, (2016)Balancing Gameplay Elements and Interactive Digital Storytelling in Virtual Reality applications of War Heritage., , and . IMET, page 53-60. Eurographics, (2023)3D Sound for Digital Cultural Heritage., , and . GCH, page 121-125. Eurographics Association, (2021)The Use of Live Virtual Guides in Educational Applications., and . VS-GAMES, page 92-97. IEEE Computer Society, (2011)Visualization and multimedia presentation of cultural heritage., , and . MIPRO, page 348-351. IEEE, (2015)Kyrenia - Hyper Storytelling Pilot Application., , , and . GCH, page 177-181. Eurographics Association, (2017)Taslihan Virtual Reconstruction - Interactive Digital Story or a Serious Game., and . VS-GAMES, page 1-2. IEEE Computer Society, (2015)SpaceSubdivisionTestbed: A Graphical Tool for Arbitrary Shaped 2D Polygon Subdivision., , and . CSAE, page 46:1-46:5. ACM, (2023)VR Video Storytelling for Intangible Cultural Heritage Preservation., , , , , , and . GCH, page 57-66. Eurographics Association, (2018)