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Exploring Playability of Social Network Games.

, , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 336-351. Springer, (2012)

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Social Network Games Players’ Perspectives, , , and . Simulation & Gaming, 44 (6): 794--820 (December 2013)Domain-specific playability problems in social network games., , and . Int. J. Arts Technol., 8 (4): 282-306 (2015)Giving good 'face': playful performances of self in Facebook., , and . MindTrek, page 153-160. ACM, (2011)Critical Acclaim and Commercial Success in Mobile Free-to-Play Games., , , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Exploring Playability of Social Network Games., , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 336-351. Springer, (2012)Creating play money for free-to-play and gambling games., , and . MindTrek, page 385-392. ACM, (2016)Critical review on video game evaluation heuristics: social games perspective.. Future Play, page 56-65. ACM, (2010)Designing game idea generation games., , , and . Future Play, page 137-144. ACM, (2008)Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio., , , , , , , , , and 1 other author(s). Entertain. Comput., 5 (4): 475-484 (2014)Session details: Gamification.. MindTrek, ACM, (2018)