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Exploring Playability of Social Network Games.

, , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 336-351. Springer, (2012)

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Playful or Gameful?: creating delightful user experiences, interactions, v. 21 n. 3, , , and . May-June, (2014)Domain-specific playability problems in social network games., , and . Int. J. Arts Technol., 8 (4): 282-306 (2015)World-wide access to geospatial data by pointing through the earth., , and . CHI Extended Abstracts, page 3895-3900. ACM, (2010)Exploring Playability of Social Network Games., , and . Advances in Computer Entertainment, volume 7624 of Lecture Notes in Computer Science, page 336-351. Springer, (2012)Applying game achievement systems to enhance user experience in a photo sharing service., , , , and . MindTrek, page 94-97. ACM, (2009)Introducing game and playful experiences to other application domains through personality and motivation models., , , , and . ICE-GIC, page 134-141. IEEE, (2010)A Review of Social Features in Social Network Games., , and . Trans. Digit. Games Res. Assoc., (2017)The explanatory power of playability heuristics.. Advances in Computer Entertainment Technology, page 40. ACM, (2011)Applying the PLEX framework in designing for playfulness., , , , , and . DPPI, page 24:1-24:8. ACM, (2011)Exploring Playful Experiences in Social Network Games., , , and . DiGRA Conference, Digital Games Research Association, (2015)