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Computational empowerment of children: Design research on empowering and impactful designs by children., , , , , , и . Int. J. Child Comput. Interact., (сентября 2023)People lining up to use a cool new gadget in the city? Surprise and variety in technology appropriation of multipurpose public displays., , , , , и . IxD&A, (2016)Nowhere to Now-here: Empowering Children to Reimagine Bully Prevention at Schools Using Critical Design Fiction: Exploring the Potential of Participatory, Empowering Design Fiction in Collaboration with Children., , , , , , , и . Conference on Designing Interactive Systems, стр. 734-748. ACM, (2021)Who's there?: experience-driven design of urban interaction using a tangible user interface., , , , и . MUM, стр. 49:1-49:2. ACM, (2013)User expectations for mobile mixed reality services: an initial user study., , , , и . ECCE, стр. 19. VTT Technical Research Centre of Finland / ACM, (2009)Is a Taximeter a Guarantee of Honesty or a Barrier to Entry? Exploring Technology Discourses as Consequences of Policy Ambiguity., , , , , и . ECIS, (2019)Digital transformation of everyday life - How COVID-19 pandemic transformed the basic education of the young generation and why information management research should care?, , и . Int. J. Inf. Manag., (2020)Madness to the methods: Speculating approaches to study and nurture children's designer and Maker identities., , , , , , и . FabLearn/MakeEd, стр. 6:1-6:9. ACM, (2022)Entrepreneurship Education Meets FabLab: Lessons Learned with Teenagers., , , и . FabLearn/MakeEd, стр. 2:1-2:9. ACM, (2021)"We were proud of our idea": How teens and teachers gained value in an entrepreneurship and making project., , , и . Int. J. Child Comput. Interact., (марта 2023)