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Translating Learning Theories into Physiological Hypotheses.

, , and . HCI (16), volume 5638 of Lecture Notes in Computer Science, page 678-686. Springer, (2009)

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What Determines Whether Observers Recognize Targeted Behaviors in Modeling Displays?, , and . Hum. Factors, 43 (3): 496-507 (2001)When member homogeneity is needed in work teams: A meta-analysis, , and . Small Group Research, 31 (3): 305-327 (June 2000)Understanding the Role of Achievements in Game-Based Learning., , , and . Int. J. Serious Games, (2016)Reflected in a Liquid Crystal Display: Personalization and the Use of Avatars in Serious Games., and . HCI (14), volume 6774 of Lecture Notes in Computer Science, page 237-242. Springer, (2011)Translating Learning Theories into Physiological Hypotheses., , and . HCI (16), volume 5638 of Lecture Notes in Computer Science, page 678-686. Springer, (2009)Considering User Knowledge in the Evaluation of Training System Usability., , and . HCI (10), volume 5619 of Lecture Notes in Computer Science, page 27-30. Springer, (2009)Computer gaming and interactive simulations for learning: A meta-analysis, , , , , and . Journal of Educational Computing Research, 34 (3): 229-243 (2006)The Revised Game Engagement Model: Capturing the subjective gameplay experience., , , , and . Entertain. Comput., (2018)The Impact of Cross-Training and Workload on Team Functioning: A Replication and Extension of Initial Findings., , , and . Hum. Factors, 40 (1): 92-101 (1998)A Pedagogical Approach to Usability in Serious Games., , and . HCI (27), volume 528 of Communications in Computer and Information Science, page 43-48. Springer, (2015)