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Using Exercise Cycle as a Haptic Input Device in a Virtual Environment.

, , , , and . EGVE/IPT, page 229-235. Eurographics Association, (2001)

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m: Ciudad: enabling end-user mobile service creation., , , , , and . Int. J. Pervasive Comput. Commun., 7 (4): 384-414 (2011)Multi-User Mobile Applications and a Public Display: Novel Ways for Social Interaction., , , , and . PerCom, page 66-70. IEEE Computer Society, (2006)Using Exercise Cycle as a Haptic Input Device in a Virtual Environment., , , , and . EGVE/IPT, page 229-235. Eurographics Association, (2001)Service Platform for Automated IoT Service Provisioning., , , and . IMIS, page 325-329. IEEE Computer Society, (2015)Deploying mobile multimedia services for everyday experience sharing., , , , , , and . ICME, page 1760-1763. IEEE, (2009)Sharing Content and Experiences in Smart Environments., , , , and . Handbook of Ambient Intelligence and Smart Environments, Springer, (2010)Fitness computer game with a bodily user interface., , , and . ICEC, Carnegie Mellon University, (2003)Sharing Content and Experiences in Smart Environments, , , , and . Handbook of Ambient Intelligence and Smart Environments, Springer, New York, (2010)Creating Scenes for an Intelligent Nursing Environment: Co-design and User Evaluations of a Home Control System., , , , and . Intelligent Environments, page 87-94. IEEE, (2012)Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen., , , , and . INTETAIN, volume 3814 of Lecture Notes in Computer Science, page 183-192. Springer, (2005)