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A situation-aware safety service for children via participatory design., , , , , и . J. Ambient Intell. Humaniz. Comput., 6 (2): 279-293 (2015)User experiences of mobile wellness applications in health promotion: User study of Wellness Diary, Mobile Coach and SelfRelax., , , , , , и . PervasiveHealth, стр. 1-8. IEEE, (2009)UbiPlay: an interactive playground and visual programming tools for children., и . IDC, стр. 129-136. ACM, (2006)A group game played in interactive virtual space: design and evaluation., , и . Symposium on Designing Interactive Systems, стр. 56-63. ACM, (2002)Users' Preferences for Ubiquitous Computing Applications at Home., , , , , , и . EUSAI, том 2875 из Lecture Notes in Computer Science, стр. 384-393. Springer, (2003)Fitness computer game with a bodily user interface., , , и . ICEC, Carnegie Mellon University, (2003)Supporting Situation Awareness in Demanding Operating Environments through Wearable User Interfaces., , , , , , , , , и 1 other автор(ы). HCI (17), том 5639 из Lecture Notes in Computer Science, стр. 13-21. Springer, (2009)Concept of Operations Development for Autonomous and Semi-Autonomous Swarm of Robotic Vehicles., , и . HRI (Companion), стр. 179-180. ACM, (2017)Development of a Concept of Operations for a Counter-Swarm Scenario., , , , и . HCI (6), том 13307 из Lecture Notes in Computer Science, стр. 49-63. Springer, (2022)User Experience and User Acceptance of an Augmented Reality Based Knowledge-Sharing Solution in Industrial Maintenance Work., , , и . AHFE (23), том 607 из Advances in Intelligent Systems and Computing, стр. 145-156. Springer, (2017)