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Affective Videogames: The Problem of Wearability and Comfort.

, , , , , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 649-658. Springer, (2011)

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Batch Reinforcement Learning for semi-active suspension control., , , and . CCA/ISIC, page 582-587. IEEE, (2009)Fundamental issues on the recognition of autonomic patterns produced by visual stimuli., , , and . ACII, page 1-6. IEEE Computer Society, (2009)Batch Reinforcement Learning - An Application to a Controllable Semi-active Suspension System., , , and . ICINCO-ICSO, page 228-233. INSTICC Press, (2009)Learning General Preference Models from Physiological Responses in Video Games: How Complex Is It?, , , and . ACII (1), volume 6974 of Lecture Notes in Computer Science, page 517-526. Springer, (2011)Affective Videogames: The Problem of Wearability and Comfort., , , , , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 649-658. Springer, (2011)Modeling enjoyment preference from physiological responses in a car racing game., , , and . CIG, page 321-328. IEEE, (2010)Enjoyment recognition from physiological data in a car racing game., , , , and . AFFINE@MM, page 3-8. ACM, (2010)The Affective Triad: Stimuli, Questionnaires, and Measurements., , , and . ACII (2), volume 6975 of Lecture Notes in Computer Science, page 101-110. Springer, (2011)