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Affective Videogames: The Problem of Wearability and Comfort.

, , , , , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 649-658. Springer, (2011)

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Disable Workstation Development: A Multicompetence Approach to Human Behaviour Analysis., , , , , , and . HCI (6), volume 6766 of Lecture Notes in Computer Science, page 263-270. Springer, (2011)Smartphones as User Interfaces in Public Events., , , and . HCI (7), volume 9175 of Lecture Notes in Computer Science, page 350-359. Springer, (2015)Affective Videogames: The Problem of Wearability and Comfort., , , , , and . HCI (4), volume 6764 of Lecture Notes in Computer Science, page 649-658. Springer, (2011)Proactive Ergonomics in Refrigerator Concept Development., , , , , and . HCI (10), volume 5619 of Lecture Notes in Computer Science, page 627-634. Springer, (2009)Design and Ergonomics of Monitoring System for Elderly., , , , , , , , , and 1 other author(s). HCI (20), volume 8529 of Lecture Notes in Computer Science, page 499-507. Springer, (2014)Robotics and Design: An Interdisciplinary Crash Course., and . IEEE Trans. Educ., 56 (1): 110-115 (2013)The New Paradigm of Industrial Design for Disability.. BIOSTEC, page 11. SciTePress, (2018)A huggable, mobile robot for developmental disorder interventions in a multi-modal interaction space., , , , , and . RO-MAN, page 823-830. IEEE, (2016)Design children's products with industries and users., , and . DPPI, page 21:1-21:4. ACM, (2011)Playful interaction with Teo, a Mobile Robot for Children with Neurodevelopmental Disorders., , , , and . DSAI, page 223-231. ACM, (2016)