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Problem detection in human-machine interactions based on facial expressions of users., , and . Speech Commun., 45 (3): 343-359 (2005)Landmarks on the move: Producing and understanding references to moving landmarks., , and . Spatial Cognition & Computation, 17 (3): 199-221 (2017)Facial expression and prosodic prominence: Effects of modality and facial area., and . J. Phonetics, 36 (2): 219-238 (2008)Child-robot interaction during collaborative game play: effects of age and gender on emotion and experience., , , and . OZCHI, page 332-335. ACM, (2010)Video-mediated and co-present gameplay: Effects of mutual gaze on game experience, expressiveness and perceived social presence., , and . Interact. Comput., 24 (4): 292-305 (2012)Positive Affective Interactions: The Role of Repeated Exposure and Copresence., , , and . IEEE Trans. Affect. Comput., 4 (2): 226-237 (2013)Is It That Difficult to Find a Good Preference Order for the Incremental Algorithm?, , and . Cogn. Sci., 36 (5): 837-841 (2012)The Effects of Feedback on Children's Engagement and Learning Outcomes in Robot-Assisted Second Language Learning., , and . Frontiers Robotics AI, (2020)Individual Differences in Children's (Language) Learning Skills Moderate Effects of Robot-Assisted Second Language Learning., , , , , , , , , and . Frontiers Robotics AI, (2021)Graph-Based Generation of Referring Expressions., , and . Computational Linguistics, 29 (1): 53-72 (2003)