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Visual effects of Final Fantasy XV: concept, environment and implementation.

, , , , and . SIGGRAPH Talks, page 23:1-23:2. ACM, (2016)

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How to build a fantasy world based on reality: a case study of Final Fantasy XV: part III., , , and . SIGGRAPH ASIA (Courses), page 8:1-8:11. ACM, (2017)Visual effects of Final Fantasy XV: concept, environment and implementation., , , , and . SIGGRAPH Talks, page 23:1-23:2. ACM, (2016)Formal Verification for Node-Based Visual Scripts Using Symbolic Model Checking., and . CoRR, (2021)Formal Verification for Node-Based Visual Scripts Using Symbolic Model Checking., and . IEICE Trans. Inf. Syst., 105-D (1): 78-91 (2022)Automatic Verification for Node-Based Visual Script Notation Using Model Checking., and . ICFEM, volume 11852 of Lecture Notes in Computer Science, page 52-68. Springer, (2019)Animation to games, virtual department of games in Tokyo University of the arts., , , , , and . SIGGRAPH Talks, page 27:1-27:2. ACM, (2018)How to build a fantasy world based on reality: a case study of Final Fantasy XV: part II., , , , , and . SIGGRAPH ASIA (Courses), page 7:1-7:149. ACM, (2017)Real-time technologies of Final Fantasy XV battles.. SIGGRAPH Real-Time Live!, page 29. ACM, (2016)Procedural photograph generation from actual gameplay: snapshot AI in FINAL FANTASY XV., , , , , and . SIGGRAPH Talks, page 15:1-15:2. ACM, (2017)How to build a fantasy world based on reality: a case study of Final Fantasy XV: part I., , , , , and . SIGGRAPH ASIA (Courses), page 6:1-6:95. ACM, (2017)